loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/main/Source.lua", true))() -- Adonis Bypass task.wait(0.6) local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() Rayfield:Notify({ Title = "Welcome To Celvyn!", Content = "Thanks for using our script.", Duration = 5, Image = 119663846201777, }) local Window = Rayfield:CreateWindow({ Name = "Celvyn | Beta", Icon = 119663846201777, LoadingTitle = "Celvyn", LoadingSubtitle = "by @.03cc", Theme = "Default", DisableRayfieldPrompts = true, DisableBuildWarnings = true, ConfigurationSaving = { Enabled = false, FolderName = nil, FileName = "Big Hub" }, Discord = { Enabled = false, Invite = "noinvitelink", RememberJoins = false }, KeySystem = false, KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", FileName = "Key", SaveKey = true, GrabKeyFromSite = false, Key = {"Hello"} } }) local Tab = Window:CreateTab("Main", "box") local Section = Tab:CreateSection("Main Section") local noclip = false local function enableNoclip() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end end end local function disableNoclip() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") and not part.CanCollide then part.CanCollide = true end end end local Button = Tab:CreateButton({ Name = "Infinite yeld", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end, }) local Button = Tab:CreateButton({ Name = "Dex Mobile", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/raelhubfunctions/Save-scripts/refs/heads/main/DexMobile.lua"))() end, }) local Button = Tab:CreateButton({ Name = "Tool Giver", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/yofriendfromschool1/Sky-Hub-Backup/main/gametoolgiver.lua"))() end, }) local Button = Tab:CreateButton({ Name = "Permeant tptool", Callback = function() local ToolName = "tptool " local function createTool() local tool = Instance.new("Tool") tool.Name = ToolName tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = game.Players.LocalPlayer.Backpack tool.Activated:Connect(function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local targetPos = mouse.Hit.p player.Character:MoveTo(targetPos) end) end local function onCharacterAdded(character) createTool() end game.Players.LocalPlayer.CharacterAdded:Connect(onCharacterAdded) createTool() end, }) local Button = Tab:CreateButton({ Name = "Unc Test", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-UNC-Test-13114"))() end, }) local Button = Tab:CreateButton({ Name = "low-gfx", Callback = function() local ToDisable = { Textures = true, VisualEffects = true, Parts = true, Particles = true, Sky = true } local ToEnable = { FullBright = false } local Stuff = {} for _, v in next, game:GetDescendants() do if ToDisable.Parts then if v:IsA("Part") or v:IsA("Union") or v:IsA("BasePart") then v.Material = Enum.Material.SmoothPlastic table.insert(Stuff, 1, v) end end if ToDisable.Particles then if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Explosion") or v:IsA("Sparkles") or v:IsA("Fire") then v.Enabled = false table.insert(Stuff, 1, v) end end if ToDisable.VisualEffects then if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("SunRaysEffect") then v.Enabled = false table.insert(Stuff, 1, v) end end if ToDisable.Textures then if v:IsA("Decal") or v:IsA("Texture") then v.Texture = "" table.insert(Stuff, 1, v) end end if ToDisable.Sky then if v:IsA("Sky") then v.Parent = nil table.insert(Stuff, 1, v) end end end game:GetService("TestService"):Message("Effects Disabler Script : Successfully disabled "..#Stuff.." assets / effects. Settings :") for i, v in next, ToDisable do print(tostring(i)..": "..tostring(v)) end if ToEnable.FullBright then local Lighting = game:GetService("Lighting") Lighting.FogColor = Color3.fromRGB(255, 255, 255) Lighting.FogEnd = math.huge Lighting.FogStart = math.huge Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.Brightness = 5 Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255) Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) Lighting.Outlines = true end end, }) local Button = Tab:CreateButton({ Name = "disable leaderboard (Permanent)", Callback = function() local StarterGui = game:GetService("StarterGui") local function disableLeaderboard() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) end disableLeaderboard() game.Players.LocalPlayer.CharacterAdded:Connect(function() disableLeaderboard() end) end, }) local Section = Tab:CreateSection("Extra Section") local Toggle = Tab:CreateToggle({ Name = "Noclip", CurrentValue = false, Callback = function(Value) noclip = Value if noclip then enableNoclip() else disableNoclip() end end, }) local antiAFK = false local connections = {} local function enableAntiAFK() local vu = game:GetService("VirtualUser") connections[#connections + 1] = game:GetService("Players").LocalPlayer.Idled:Connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) end local function disableAntiAFK() for _, connection in ipairs(connections) do connection:Disconnect() end connections = {} end local Toggle = Tab:CreateToggle({ Name = "Anti-AFK", CurrentValue = true, Callback = function(Value) antiAFK = Value if antiAFK then enableAntiAFK() else disableAntiAFK() end end, }) local pTab = Window:CreateTab("Player", "user") local Section = pTab:CreateSection("Player Section") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local inputText = "" local currentTween = nil local tweenSpeed = 16 local isTweening = false local MIN_DISTANCE = 2 local tweenCache = {} local function findPlayerByShortName(partialName) if not partialName or partialName == "" then return nil end partialName = partialName:lower() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and ( player.Name:lower():find(partialName, 1, true) or (player.DisplayName and player.DisplayName:lower():find(partialName, 1, true)) ) then return player end end return nil end local function getTargetHRP(targetPlayer) if not targetPlayer or not targetPlayer.Character then return nil end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp and targetPlayer.Character.Humanoid.Health > 0 then return hrp end return nil end local function createFollowTween(targetHRP, toggle) if not targetHRP or isTweening then return end isTweening = true local connection local function updateTween() local distance = (targetHRP.Position - HumanoidRootPart.Position).Magnitude if distance <= MIN_DISTANCE then isTweening = false if connection then connection:Disconnect() end toggle:SetValue(false) return end local duration = distance / math.clamp(tweenSpeed, 1, 1000) local tweenInfo = TweenInfo.new( duration, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0 ) local goal = { CFrame = targetHRP.CFrame + Vector3.new(0, 3, 0) } if currentTween then currentTween:Cancel() end currentTween = TweenService:Create(HumanoidRootPart, tweenInfo, goal) currentTween:Play() end connection = RunService.Heartbeat:Connect(updateTween) tweenCache.connection = connection end local Input = pTab:CreateInput({ Name = "Teleport to Player", CurrentValue = "", PlaceholderText = "Enter Username", RemoveTextAfterFocusLost = false, Callback = function(text) inputText = text end, }) local Button = pTab:CreateButton({ Name = "Teleport", Callback = function() local targetPlayer = findPlayerByShortName(inputText) local targetHRP = getTargetHRP(targetPlayer) if targetHRP then Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") HumanoidRootPart.CFrame = targetHRP.CFrame + Vector3.new(0, 3, 0) else Rayfield:Notify({ Title = "Celvyn Notification.", Content = "Target player not found or invalid.", Duration = 5, Image = 119663846201777, }) end end, }) local Toggle = pTab:CreateToggle({ Name = "Tween to Player", CurrentValue = false, Callback = function(isOn) if isOn then local targetPlayer = findPlayerByShortName(inputText) local targetHRP = getTargetHRP(targetPlayer) if targetHRP then createFollowTween(targetHRP, Toggle) else Rayfield:Notify({ Title = "Celvyn Notification.", Content = "Target player not found or invalid.", Duration = 5, Image = 119663846201777, }) Toggle:Set(false) end else isTweening = false if currentTween then currentTween:Cancel() currentTween = nil end if tweenCache.connection then tweenCache.connection:Disconnect() tweenCache.connection = nil end end end, }) local Slider = pTab:CreateSlider({ Name = "Tween Speed", Range = {1, 1000}, Increment = 1, Suffix = "Speed", CurrentValue = tweenSpeed, Callback = function(value) tweenSpeed = value end, }) LocalPlayer.CharacterAdded:Connect(function(newChar) Character = newChar HumanoidRootPart = newChar:WaitForChild("HumanoidRootPart") if isTweening then local targetPlayer = findPlayerByShortName(inputText) local targetHRP = getTargetHRP(targetPlayer) if targetHRP then createFollowTween(targetHRP, Toggle) end end end) local Section = pTab:CreateSection("Slider Section") local Slider = pTab:CreateSlider({ Name = "Player Speed", Range = {0, 2000}, Increment = 1, CurrentValue = 16, Callback = function(Value) local player = game.Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("Humanoid") then local humanoid = player.Character:FindFirstChild("Humanoid") humanoid.WalkSpeed = Value end end, }) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local Slider = pTab:CreateSlider({ Name = "Jump Power", Range = {0, 200}, Increment = 5, CurrentValue = humanoid.JumpPower, Callback = function(Value) humanoid.JumpPower = Value end, }) local Field0fView = 70 local Slider = pTab:CreateSlider({ Name = "Field of View", Range = {10, 120}, Increment = 1, CurrentValue = workspace.CurrentCamera.FieldOfView, Callback = function(Value) workspace.CurrentCamera.FieldOfView = Value end, }) local cTab = Window:CreateTab("Combat", "swords") local Section = cTab:CreateSection("Aimbot Section") local Button = cTab:CreateButton({ Name = "Celvyn Aimbot", Callback = function() loadstring(game:HttpGet("https://celvyn.site/aimbot"))() end, }) local Section = cTab:CreateSection("Esp Section") local Button = cTab:CreateButton({ Name = "Celvyn esp", Callback = function() loadstring(game:HttpGet("https://celvyn.site/esp"))() end, }) local Button = cTab:CreateButton({ Name = "Arrow esp", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/Hsvmj2mw"))() end, }) local Button = cTab:CreateButton({ Name = "Radar esp", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/3KMbR7vL', true))() end, }) local sTab = Window:CreateTab("Server", "server") local Section = sTab:CreateSection("Server Section") local Button = sTab:CreateButton({ Name = "Random Server Hop", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/nKJ2FB1S'))() end, }) local Button = sTab:CreateButton({ Name = "low Player Server Hop", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/Tbmzndze'))() end, }) local Button = sTab:CreateButton({ Name = "low Ping Server Hop", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/Xvqs6paK'))() end, }) local Button = sTab:CreateButton({ Name = "Rejoin", Callback = function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId) end, }) local mTab = Window:CreateTab("Music", "music") local Section = mTab:CreateSection("Music Section") local function getMusicIDs() local musicIDs = {} local file = game:HttpGet("https://raw.githubusercontent.com/4ozCy/Celvyn/main/music_ids.txt") for line in file:gmatch("[^\r\n]+") do table.insert(musicIDs, tonumber(line)) end return musicIDs end local MusicIDs = getMusicIDs() local IsPlayingMusic = false local Sound local Volume = 1 local Pitch = 1 local LoopMusic = false local ReverbEnabled = false local ReverbEffect local function playRandomMusic() if not Sound or not Sound:IsDescendantOf(game.Workspace) then Sound = Instance.new("Sound", game.Workspace) ReverbEffect = Instance.new("ReverbSoundEffect", Sound) ReverbEffect.Enabled = ReverbEnabled ReverbEffect.DecayTime = 3 ReverbEffect.Density = 0.8 ReverbEffect.Diffusion = 0.8 ReverbEffect.DryLevel = 0 ReverbEffect.WetLevel = -6 end Sound.SoundId = "rbxassetid://" .. MusicIDs[math.random(1, #MusicIDs)] Sound.Volume = Volume Sound.PlaybackSpeed = Pitch Sound.Looped = LoopMusic Sound:Play() Sound.Ended:Connect(function() if IsPlayingMusic and not LoopMusic then playRandomMusic() end end) end local Toggle = mTab:CreateToggle({ Name = "Play Random Music", CurrentValue = false, Callback = function(Value) IsPlayingMusic = Value if IsPlayingMusic then playRandomMusic() else if Sound then Sound:Stop() Sound:Destroy() Sound = nil EchoEffect = nil end end end, }) local Toggle = mTab:CreateToggle({ Name = "Loop Music", CurrentValue = false, Callback = function(Value) LoopMusic = Value if Sound then Sound.Looped = LoopMusic end end, }) local Toggle = mTab:CreateToggle({ Name = "Reverb Effect", CurrentValue = false, Callback = function(Value) ReverbEnabled = Value if Sound and ReverbEffect then ReverbEffect.Enabled = ReverbEnabled end end, }) local Input = mTab:CreateInput({ Name = "Volume", CurrentValue = tostring(Volume), PlaceholderText = "Enter Volume 0 - 200", RemoveTextAfterFocusLost = false, Flag = "VolumeInput", Callback = function(text) local value = tonumber(text) if value then Volume = math.clamp(value, 0, 200) if Sound then Sound.Volume = Volume end end end, }) local Input = mTab:CreateInput({ Name = "Pitch", CurrentValue = tostring(Pitch), PlaceholderText = "Enter Pitch 0.5 - 2.0", RemoveTextAfterFocusLost = false, Flag = "PitchInput", Callback = function(text) local value = tonumber(text) if value then Pitch = math.clamp(value, 0.5, 2) if Sound then Sound.PlaybackSpeed = Pitch end end end, }) local Button = mTab:CreateButton({ Name = "Skip", Callback = function() if Sound then Sound:Stop() playRandomMusic() end end, }) local sgTab = Window:CreateTab("Setting", "settings") local Section = sgTab:CreateSection("Setting Section") local Button = sgTab:CreateButton({ Name = "Destroy Ui", Callback = function() Rayfield:Destroy() end, })